Posted by Brennen Reece under
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haunted house |
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The House has three possible objectives: scare away, kill, or possess the Intruders. It does this by attacking the Psychological Endurance (Courage), Physical Endurance (Stamina), or Spiritual Endurance (Faith or Skepticism) of the Intruder.
The House begins with a budget which is determined by the number of players and the desired length of the game. Each point from the budget can buy some sort of obstacle to challenge an intruder.
To scare an intruder, the player who controls The House (refered to from now on as The House for the sake of brevity) will buy hauntings. A haunting is an apparition which cannot actually physically harm the intruder, but can cause psychological harm.
To kill or harm an intruder, The House can buy traps, poltergeists or entities which can physically harm the Intruder.
To possess an intruder, The House can buy demons and evil spirits who attempt to take over control of the Intruder’s mind and body.
I’m going to have to do a bit of research to different types of hauntings to get my terminology right. If you’re an expert on such things, I’d love to have your help, and I’ll credit you as a consultant when I publish.