Uncategorized


I’ve had so many great suggestions for Haunted House that I’m going to have to get a big sheet of paper and Mind Map them before I lose track of them all.

For all you game designers and writers out there: if you aren’t already mind mapping in some form, you should look into it. It’s a great way to learn, generate, organize, and process information quickly.

So The House is trying to either kill the Intruders, scare them away or possess them. The House can accomplish this at once, if the intruder is weak enough, or the intruder can be slowly worn down.

The Intruder resists these attacks with her Psychological Endurance (Composure or Courage), Physical Endurance (Stamina), or Spiritual Endurance (Faith or Skepticism). The intruder rolls the resistance against The House’s Attack. If the Intruder wins, then she gains an amount of  points in that pool equal to the margin of success. If she loses the roll, she loses an amount of points from that pool equal to the margin of Failure.

Once any pool reaches 0, the intruder is removed from the game.

The House has three possible objectives: scare away, kill, or possess the Intruders. It does this by attacking the Psychological Endurance (Courage), Physical Endurance (Stamina), or Spiritual Endurance (Faith or Skepticism) of the Intruder.

The House begins with a budget which is determined by the number of players and the desired length of the game. Each point from the budget can buy some sort of obstacle to challenge an intruder.

To scare an intruder, the player who controls The House (refered to from now on as The House for the sake of brevity) will buy hauntings. A haunting is an apparition which cannot actually physically harm the intruder, but can cause psychological harm.

To kill or harm an intruder, The House can buy traps, poltergeists or entities which can physically harm the Intruder.

To possess an intruder, The House can buy demons and evil spirits who attempt to take over control of the Intruder’s mind and body.

I’m going to have to do a bit of research to different types of hauntings to get my terminology right. If you’re an expert on such things, I’d love to have your help, and I’ll credit you as a consultant when I publish.